Submit a ticket My Tickets
Welcome
Login

City Goods Consumption in Rail Nation

City Goods Consumption in Rail Nation – How It Works

In Rail Nation, cities consume a certain percentage of their stored goods every 15 minutes. This consumption is influenced by several factors:


1. Type of Goods
Each good has a fixed base consumption rate, indicating how much of the stock is deducted every 15 minutes. Raw materials generally have a higher consumption rate than processed products.


Examples:

  • Era 1: Grain 18%, Planks 14%, Iron 13%, Leather 12%

  • Era 2: Baked Goods 14%, Fabrics 12%, Ironware 11%

  • Era 3: Quartz 14%, Glass 13%, Wire 12%, Packaging 12%

  • Era 4: Stainless Steel 13%, Silicon 12%, Lamps 11%

  • Era 5: Household Goods 14%, Bauxite 12%, Food 11%

  • Era 6: All goods have a consumption rate of 15%


2. Game Progression
The base consumption rate is multiplied by a factor reflecting game progression. The current level of a city is compared to the level it is expected to have reached at this point in the game. If a city is ahead of schedule, consumption increases; if it lags behind, consumption decreases.


3. Number of Active Connected Players
The more active players are connected to a city and have been online in the past three days, the higher the consumption. This increase is moderate, and if a player does not log in for three days, they are no longer counted as active, reducing the consumption accordingly.


4. Required vs. Additional Goods
Goods required for city leveling have a higher consumption rate than additional, non-essential goods. For "additional goods," consumption is halved.


5. Maximum Consumption
The maximum consumption rate for any good is 30% and cannot be exceeded during regular game phases.


6. Endgame
Special rules apply during the endgame:

  • The base consumption for all goods is uniformly set at 15%.

  • Consumption increases with the metropolis's progress and the number of goods already delivered.

  • The number of active connected players continues to influence consumption.

  • Maximum consumption can reach up to 80% in the endgame.


Understanding these factors is essential for effective planning of goods deliveries and city growth in Rail Nation.

Did you find it helpful? Yes No

Send feedback
Sorry we couldn't be helpful. Help us improve this article with your feedback.