---
title: "City Goods Consumption in Rail Nation"
description: "City Goods Consumption in Rail Nation"
url: https://support.rail-nation.com/en/articles/83-city-goods-consumption-in-rail-nation
collection: "Cities & Maps"
updated: 2026-10-11
language: en
alternates: [de, fr, cs, pl, ru]
---

# City Goods Consumption in Rail Nation

City Goods Consumption in Rail Nation

**City Goods Consumption in Rail Nation – How It Works**

In Rail Nation, cities consume a certain percentage of their stored goods every 15 minutes. This consumption is influenced by several factors:

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**1\. Type of Goods**  
Each good has a fixed base consumption rate, indicating how much of the stock is deducted every 15 minutes. Raw materials generally have a higher consumption rate than processed products.

Examples:

-   **Era 1**: Grain 18%, Planks 14%, Iron 13%, Leather 12%
    
-   **Era 2**: Baked Goods 14%, Fabrics 12%, Ironware 11%
    
-   **Era 3**: Quartz 14%, Glass 13%, Wire 12%, Packaging 12%
    
-   **Era 4**: Stainless Steel 13%, Silicon 12%, Lamps 11%
    
-   **Era 5**: Household Goods 14%, Bauxite 12%, Food 11%
    
-   **Era 6**: All goods have a consumption rate of 15%
    

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**2\. Game Progression**  
The base consumption rate is multiplied by a factor reflecting game progression. The current level of a city is compared to the level it is expected to have reached at this point in the game. If a city is ahead of schedule, consumption increases; if it lags behind, consumption decreases.

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**3\. Number of Active Connected Players**  
The more active players are connected to a city and have been online in the past three days, the higher the consumption. This increase is moderate, and if a player does not log in for three days, they are no longer counted as active, reducing the consumption accordingly.

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**4\. Required vs. Additional Goods**  
Goods required for city leveling have a higher consumption rate than additional, non-essential goods. For "additional goods," consumption is halved.

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**5\. Maximum Consumption**  
The maximum consumption rate for any good is 30% and cannot be exceeded during regular game phases.

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**6\. Endgame**  
Special rules apply during the endgame:

-   The base consumption for all goods is uniformly set at 15%.
    
-   Consumption increases with the metropolis's progress and the number of goods already delivered.
    
-   The number of active connected players continues to influence consumption.
    
-   Maximum consumption can reach up to 80% in the endgame.
    

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Understanding these factors is essential for effective planning of goods deliveries and city growth in Rail Nation.
