---
title: "Perfect Paradise: Island Rivalry – Feature Set"
description: "Perfect Paradise: Island Rivalry – Feature Set"
url: https://support.rail-nation.com/en/articles/27-perfect-paradise-island-rivalry-feature-set
collection: "Game Worlds & Scenarios"
updated: 2026-10-11
language: en
alternates: [pl, de, cs, fr, ru]
---

# Perfect Paradise: Island Rivalry – Feature Set

Perfect Paradise: Island Rivalry – Feature Set

**Perfect Paradise** is a unique event scenario in Rail Nation where four balanced islands compete for victory. Team strategy, regional roles, and refined mechanics offer a fresh gameplay experience based on elements from the Steam over Europe scenario.

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### Island & City Setup

-   The map features **4 islands**, each with **6 cities**.
    
-   All cities have **identical industry layouts and distances**, ensuring a perfectly balanced environment.
    
-   **Islands are isolated** — no special tracks or cross-island connections.
    

* * *

### Governance: President & Mayor Features

**President** (per island):

-   Elected daily by island players.
    
-   Can appoint **12 cabinet members** (up from 10).
    
-   Manages imports and selects a city for **10% lower goods consumption**.
    

**Mayor** (per city):

-   Elected daily by city residents.
    
-   Can appoint **5 council members**.
    
-   Sets supported goods, next delivery goods, and preferred competition goods.
    

Strategic leadership plays a crucial role in your island’s performance.

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### Harbor Mechanics

-   Each island has **one central harbor**, equidistant from all cities.
    
-   **6 cargo ships** connect harbors between islands.
    
-   Ships carry up to **10% of the lowest harbor’s storage capacity**.
    
-   Import goods are managed by the president and cabinet.
    

* * *

### Island Ranking & Endgame

-   Earn points for your island by:
    
    -   +500 for city level-ups
        
    -   +400 for fully delivered endgame goods
        
    -   +10,000 / +5,000 / +2,500 based on endgame city placement
        
-   **Only the top city from each island** competes in the endgame.
    
-   **Prestige rewards** per island ranking:
    
    -   1st: 40,000
        
    -   2nd: 20,000
        
    -   3rd: 10,000
        

* * *

### Goods Chains

-   **48 goods total**, mixed from various scenarios.
    
-   Emphasis on **processed goods** over raw materials.
    
-   Complex supply chains increase the strategic challenge.
    

* * *

### Overcrowding Rules

-   **Adjusted limit**: Islands lock at +25 players and +5% above the average.
    
-   If an island is full, try again later once balance evens out.
    

* * *

### Achievements & Rewards

-   Career Points are **doubled compared to Destination Africa**.
    
-   Earn up to **2,000 Career Points** by reaching up to 1,000,000 Prestige.
    

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### Bonus Train

-   The **Paradise Train** is a special engine modeled after the OSE Class A-221.
    
-   Available in **exclusive event bundles**, along with a matching skin and useful items.
    

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**Perfect Paradise** rewards coordination, leadership, and efficient planning. Whether you're a team strategist or achievement hunter, this scenario offers Rail Nation’s most balanced and competitive setup yet.
